Penalty shootout

Each team has its own goal on one half of the interactive whiteboard and plays at its own pace. To take a shot, the team must solve a maths challenge for its year group. After a right answer, a target sweeps from post to post and the team chooses when to shoot while the keeper dives. The first team to score the goals needed wins.

Years 1 and 2Years 3 and 4Years 5 and 6Maths
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Penalty shootout: two goals with keepers, the target over the net and a challenge with its number pad below.

What children practise

Levels and settings

Year 1

Sequences, doubles, number bonds to 10, tens and simple adding and subtracting problems.

Year 2

Sequences, halves, missing numbers in additions, 10-cent coins and word problems.

Year 3

Times tables with a gap, sharing, hours and minutes, rounding to the nearest ten and metres to centimetres.

Year 4

Division with a gap, change from a purchase, fractions of amounts, perimeters and rounding to the nearest hundred.

Year 5

Fractions, areas of rectangles, cents, grams and percentages.

Year 6

Powers, square roots, discounts, equations, the mean, lowest common multiple and area of triangles.

How to play it in class

  1. Open the game and choose the year group and difficulty: difficulty also sets how good the keeper is and how fast the target moves.
  2. Choose the goals needed to win (3, 5 or 8) and, if you like, the keeper: distracted, good or very good.
  3. Each team solves its challenge on the number pad on its half and taps check.
  4. After a right answer, tap Shoot when the target is where you want it: corners are harder to save, but outside the posts does not count.
  5. The first team to score the goals needed wins.

Ways to play

In teams, at the same time

The screen splits in two and each team plays on its own half at the same time.

For one player

One child plays on the whole screen at their own pace: on the whiteboard, a computer or a tablet.

Frequently asked questions

Is it only calculations?

No. Roughly a third are calculations for the year group and the rest are varied challenges: sequences, word problems, measures, money, fractions or time.

What happens after a wrong answer?

The game shows the correct answer and the team loses that shot; a new challenge appears straight away.

Does a right answer always mean a goal?

No. You still have to aim: the keeper can save it, and a shot wide or off the post does not count.

Is it free?

You can play 5 free games without signing up. After that, a one-off payment of €9.99 unlocks all 78 games for ever, on all your devices. There is no subscription.

Do I need to install anything?

No. It opens in the browser of the interactive whiteboard, panel, computer, tablet or iPad. Once loaded, it also works offline.

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